Why English
Language Games are essential in a teacher's toolbox
Many people think using
English language games in the ESL/TEFL classroom is a trivial time-filler, but
teachers experienced in using the right types of games will tell you otherwise. English
games, when used correctly, take the stress out of learning a language and help
pupils succeed by learning naturally.
How Pupils Benefit From English
Language Games
What people don't
realize, however, is that many people have different learning styles. Henry
Gardner explains this through his theory of multiple intelligences. Most
people do not function well under the typical range of intelligence used in
schools (including verbal/linguistic and logical/mathematical skills). As
reported in Learning through many kinds of intelligence, by Dee
Dickenson, using games can help pupils tap into the different learning styles
(or intelligences) such as visual/spatial, bodily/kinesthetic, musical,
interpersonal, naturalistic and intrapersonal. When pupils have opportunities
to learn using their preferred styles, they often become more successful at learning
any subject.
Furthermore, as
reported on FamilyEducation.com, 'Probably the most important
developmental benefit is that games require children to interact and speak with
each other. They have to negotiate rules, take turns and correct and challenge
each other.' This helps your pupils use and improve their thinking,
problem solving, listening and speaking skills. (Taken from: Teaching English Games
Magazine)
·
W. R. Lee holds that “most language games make learners use the language
instead of thinking about learning the correct forms (1979:2)”.
·
Games are fun and children like to play them. Through games children
experiment, discover, and interact with their environment. (Lewis, 1999)
·
* Games add variation to a lesson and increase motivation by providing a
plausible incentive to use the target language. For many children between four
and twelve years old, especially the youngest, language learning will not be
the key motivational factor. Games can provide this stimulus. (Lewis, 1999)
·
* The game context makes the foreign language immediately useful to the
children. It brings the target language to life. (Lewis, 1999)
·
* The game makes the reasons for speaking plausible even to reluctant
children. (Lewis, 1999)
·
* Through playing games, students can learn English the way children
learn their mother tongue without being aware they are studying; thus without
stress, they can learn a lot.
·
* Even shy students can participate positively.
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